Large Town: Ku̽cha Vîchyû Mîze

Ku̽cha Vîchyû Mîze

Ku̽cha Vîchyû Mîze
Example Wareneese architecture.
StateWarrenese Shogunate
ProvenceGæchà Dîrîdî Empire
Sub ProvenceSaz̄asitasu County
RegionTàvríhmobwav Steppe
Founded1167
Community LeaderLaird Brepí Glêpí
Area7 km2 (2 mi2)
Average Yearly Temp15°C (59°F)
Average Elevation4846 m (15898 ft)
Average Yearly Precipitation196 cm/y (77 in/y)
Population1714
Population Density244 people per km2 (857 people per mi2)
Town AuraSummoning
Naming
Native nameKu̽cha Vîchyû Mîze
Pronunciation/ˈosɑ/ /ˈvɪːcʊ/
Direct Translation[mauve] [factory]
Translation[Not Yet Translated]

Ku̽cha Vîchyû Mîze (/ˈosɑ/ /ˈvɪːcʊ/ [mauve] [factory]) is a subtropical Large Town located in Saz̄asitasu County, Gæchà Dîrîdî Empire, within the Warrenese Shogunate.

The name Ku̽cha Vîchyû Mîze is derived from the Wareneese language, as Ku̽cha Vîchyû Mîze was founded by Cānvó̄ Mé̄kīs 'Tigned Nova' Mbōkīy Ya̋chvóń Yä̂f̄ Shonkêv, who was culturaly Wareneese.

Climate

Ku̽cha Vîchyû Mîze has a yearly average temperature of 15°C (59°F), with its average temperature during the summer being a pleasant 24°C (75°F) and its average temperature during the winter being a cold 6°C (42°F). Ku̽cha Vîchyû Mîze receives an average of 196 cm/y (77 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Ku̽cha Vîchyû Mîze covers an area of nearly 7 km2 (2 mi2), and an average elevation of 4846 m (15898 ft) above sea level.

Overview

Ku̽cha Vîchyû Mîze was founded durring the late 13th century in fall of the year 1167, by Cānvó̄ Mé̄kīs 'Tigned Nova' Mbōkīy Ya̋chvóń Yä̂f̄ Shonkêv. The establishment of Ku̽cha Vîchyû Mîze was plagued by a lack of willing colonists. After attempts to pay people to resettle failed Cānvó̄ Mé̄kīs 'Tigned Nova' Mbōkīy Ya̋chvóń Yä̂f̄ Shonkêv struck deals with nearby nations and communities to establish Ku̽cha Vîchyû Mîze as a prison colony.

Ku̽cha Vîchyû Mîze was built using the conventions of Wareneese durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Ku̽cha Vîchyû Mîze is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Ku̽cha Vîchyû Mîze is buildings are arranged arrounded highly ordered system of crampt gravel streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. Unfortuantly, these brittle defences are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Ku̽cha Vîchyû Mîze has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Ku̽cha Vîchyû Mîze’s streets. The town is very clearly a joyfull place as well as relaxing. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

Ku̽cha Vîchyû Mîze has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Ku̽cha Vîchyû Mîze has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Ku̽cha Vîchyû Mîze. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Ku̽cha Vîchyû Mîze's parks.

Ku̽cha Vîchyû Mîze has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Ku̽cha Vîchyû Mîze.

Ku̽cha Vîchyû Mîze has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Ku̽cha Vîchyû Mîze has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Ku̽cha Vîchyû Mîze has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Ku̽cha Vîchyû Mîze has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Ku̽cha Vîchyû Mîze's public wards, blessings, and other arcane systems.

Ku̽cha Vîchyû Mîze has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Ku̽cha Vîchyû Mîze's natural decorations nor waterways.

Ku̽cha Vîchyû Mîze has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Ku̽cha Vîchyû Mîze has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Ku̽cha Vîchyû Mîze has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Ku̽cha Vîchyû Mîze's citizens locals enjoy many vices and lustful appetites. They may have religious sanction for their deeds, or neighbors might trade with them for such things, or they could be followers of some ideology that blesses such pursuits. Their economy or their social organization is usually heavily reliant on such traffic, and to ensure its continuance they may have made bargains with various mortal and immortal powers.

Ku̽cha Vîchyû Mîze's chapel was built using a different architectural style from the rest of the town. The style used is characterized by dynamic designs and complex architectural plan forms; intended to heighten feelings of motion and sensuality, and frequently based on the oval. It made extensive and extreme use of: Grandeur, Contrast, Curves and twists, Rich surface treatments, Gilded statuary, Bright colors, Vividly painted ceilings, Fragmented or deliberately incomplete elements, Large-scale frescoes, Dramatic central projections on an external facade, the use of plaster, stucco, or marble finishing, Illusory effects such as trompe l’oeil, and pear-shaped domes. While beloved by the nobility, the common folk tended to despise the style due to the massive consumption of resources required for even a small building constructed in this style.

Due to the actions of local Kami, autumn is long in Ku̽cha Vîchyû Mîze.

The Lurker in Light near Ku̽cha Vîchyû Mîze are known to be quite timid.

Ku̽cha Vîchyû Mîze's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves creating small tokens to channel Enchantment energies of tier 1 via mimery.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 5
  • Farm Laborer: 8
  • Hunters: 5
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 5
  • Shepherds: 4
    • Farmland: 6924 m2
    • Cattle and Similar Creatures: 428
    • Poultry: 5142
    • Swine: 342
    • Sheep: 17
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 171

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 3
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Furriers: 1
  • Glassworkers: 6
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 6
  • Tailors: 8
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 5
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 6
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 7
  • Coachmen: 2
  • Cooks: 7
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 8
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 6
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 8
  • Tavern Keepers: 9

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 5
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 11
  • Monks, Monastic: 5
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 4
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 7
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 8
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Costumers: 1
  • Dancers: 2
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 6
  • Canners: 5
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 3
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

541 of Ku̽cha Vîchyû Mîze's population work within a Foundational Occupation.

1054 of Ku̽cha Vîchyû Mîze's population do not work in a formal occupation, but do contribute to the local economy. 119 (7%) are noncontributers.

Points of Interest

The roads leading into Ku̽cha Vîchyû Mîze possess a great number of switchbacks. While designed for defense, they mostly wind up pissing everyone trying to take goods to town right the hell off.

POI

History

In time immemorial, reportedly some time during the late 2nd century, Ku̽cha Vîchyû Mîze was attacked by soldiers from another nation, waging a greater campaign. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Ku̽cha Vîchyû Mîze lost 297 people, 151 livestock, and 84 buildings. The conflict ended after roughly 124, when members of Ku̽cha Vîchyû Mîze's militia enacted an operation to break a siege of a particular fortification. The operation was complicated by freezing cold, such that the troops suffered frostbite. The conflict ended with pitched battle between both forces, which ended in a crushing defeat for Ku̽cha Vîchyû Mîze's forces. The war is remembered in legend by Ku̽cha Vîchyû Mîze's bards, historians, and legend keepers.

History